By using this site, you agree to our Privacy Policy and our Terms of Use. Close
jhuff394 said:
sieanr said:
jhuff394 said:
deskpro2k3 said:
sieanr said:
 

 

There are several racing sims on PC that are far better simulators then GT5. And I'm not talking about a slightly better physics engine, but a physic engine that simulates the cars frame, the effect of torque on the drive shaft, tyre deformation, ect. GT5 may be the most realistic on consoles (Forza is close if not better), but the most realistic racing sim ever? Not by a long shot.


Ok stop right there. You haven't played the game so please silence yourself. Everything you post is either false evidence to your claims and is irrelevant because you're constantly changing your argument. If you actually played the game I would hold your words to some credibility to your claims. Do you get off by making post like this? lol


I agree.....

secondly... name the simulator that is "far better"...

 

What argument? You must get off by jumping to premature conclusions. I've hardly presented any sort of argument, outside of noting the severe inconsistency with GT5s graphics. But if you want to discuss actually sim racing physics, then lets go.


iRacing

Rfactor

NK Pro

Gran Prix Legends

LFS

All of these games top GT5 in terms of realism. Now you probably think GT created the sim racing genre (it didn't, not by a long shot), or that its the most realistic sim racer around (its never been anywhere close). And those games I listed are doing plenty of physics simulations that GT5 is not, like tire deformation and heat (this is why GT5 doesn't have cold starts, as it lacks this feature), aerodynamic simulations (not just look up tables ala GT), frame warping, suspension simulation, driver physics so the camera will bob around accurately, tires with dynamic wear, dirt and heatspots, clutch overheating, ect, ect. These are all features GT5 lacks, not to mention a proper form of damage modeling. Oh, and don't even try to bring up GTs laughable rally mode.

EDIT: Oh, and GT5s physics run at 60hz, while rfactor runs at 300hz. Does that count as quantitatively demonstrating GTs short comings?

Feel free to disagree, but there is a reason that those games are used in racing schools and by racing teams while GT5 is gets packed in bundles.

These are nice arguments, and its a great debate... I would truly have to analyze these games you've mentioned, as well as the technology and cpu/gpu power that required... I have not seen these games in-depth, or on a side by side comparison against gt5....

As I've mentioned all I can say is that gt5 replicates real life in a graphic-sense and gameplay-sense the best I've seen, just from what I've seen...... and has most accurate car physics from what I've played...... to be fair though, I need to really check out these pc games before I make further judgments.

eithery way nice debate.

these PC games are more about physics and close to real life driving more than graphics since they've been out awhile already, but there are mods that boost the graphics quiet a bit too, it's PC, always can be modded =). as far as driving goes, the PC games come out on top easily, which is a no shit.