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sieanr said:

What argument? You must get off by jumping to premature conclusions. I've hardly presented any sort of argument, outside of noting the severe inconsistency with GT5s graphics. But if you want to discuss actually sim racing physics, then lets go.


iRacing

Rfactor

NK Pro

Gran Prix Legends

LFS

All of these games top GT5 in terms of realism. Now you probably think GT created the sim racing genre (it didn't, not by a long shot), or that its the most realistic sim racer around (its never been anywhere close). And those games I listed are doing plenty of physics simulations that GT5 is not, like tire deformation and heat (this is why GT5 doesn't have cold starts, as it lacks this feature), aerodynamic simulations (not just look up tables ala GT), frame warping, suspension simulation, driver physics so the camera will bob around accurately, tires with dynamic wear, dirt and heatspots, clutch overheating, ect, ect. These are all features GT5 lacks, not to mention a proper form of damage modeling. Oh, and don't even try to bring up GTs laughable rally mode.

EDIT: Oh, and GT5s physics run at 60hz, while rfactor runs at 300hz. Does that count as quantitatively demonstrating GTs short comings?

Feel free to disagree, but there is a reason that those games are used in racing schools and by racing teams while GT5 is gets packed in bundles.


I would have said any one that lets you change the tire pressure, lol.