fps_d0minat0r said: the criteria reviews are using is too harsh, maybe because of the long development time. if we apply the same review framework to other games, they will be lucky to score a 3/10. for example i read a review which said the damage hardly moves a few polygons. apply that to call of duty: grenade blows up near wall. wall goes black, no damage what so ever. FAIL |
Did the CoD developers hype their environmental destruction? PD said they weren't going to do damage unless they did it right, by most accounts they didn't quite make it in that regard. One was touted as a game feature, the other wasn't.
fps_d0minat0r said: another example, the standard cars dont look great. apply that to GTA4: pedestrians look fake and ugly. FAIL |
Pedestrians aren't the point of GTA4, cars are kinda the point of GT5.
fps_d0minat0r said: another example, there are only 200 premium cars apply that to most racing games: there are not even 200 cars in total, FAIL |
Forza 3 had over 400 cars all with interior modelling.
fps_d0minat0r said: another example, some cars are the same with few changes apply that to mario, 20% of the game was copy and pasted, 50% had a few changes. FAIL. its the inconsistency in the review criteria which doesnt make be believe it anymore. |
Not sure what that means so no comment.