Bodhesatva said:
It's a pretty simple problem: Just as FPS tend to be GPU-hungry (on a PC, a system with a great CPU and RAM will struggle mightily with a game like Bioshock if it has a moderately good graphics card, but that isn't nearly as true the other way around), RTS tend to be RAM hungry. Very RAM hungry, for an obvious reason: in modern RTS, there are frequently 100+ autonomous units moving around on screen. In addition to the reason you named (PC and 360 have similar architectures), the fact that the 360 has 512 MB of unified RAM is a very distinct advantage for this genre in particular. The other genre that requires a ton of RAM is MMOs, which is why I suspect we won't see a serious MMO endeavor on consoles until next generation. |
Bod you have a very logical and accurate point... i m programmer myself and i can say that this will be a big problem for bringing this genre on PS3... but as i said in my previous post that they don't need to bring the latest and greatest title on PS3, rather go back a little in time and find some less heavy titles for PS3...
actually the problem will arise only when the number of units go beyond a limit... so most games even on PC have limit like 200 or less units.. so they can also make minimise this limit to something like 70 or 80 ... Although i do think with clever bit of programming and coding they can further increase the limit but it is not going to be of much worth in extra expense and effort... and obviously by reducing a bit on the unit graphics they can save lot of RAM...
As i said in my previous post why not go back to even Dune 2 as a first port just to see if the genre is worth bringing onto the PS3. Just my suggestion
btw it is a bit puzzling for me why they saved on RAM in PS3 when they were going much over board on every other area... :)







