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Final-Fan said:
I would have to be convinced that the 360's hardware is as superior as you say when it comes to RTSes, Bod, except that in the case of PC-to-console ports, the fact that the 360 has much more similar hardware than the PS3 outweighs all else.

It's a pretty simple problem:

Just as FPS tend to be GPU-hungry (on a PC, a system with a great CPU and RAM will struggle mightily with a game like Bioshock if it has a moderately good graphics card, but that isn't nearly as true the other way around), RTS tend to be RAM hungry. Very RAM hungry, for an obvious reason: in modern RTS, there are frequently 100+ autonomous units moving around on screen. 

In addition to the reason you named (PC and 360 have similar architectures), the fact that the 360 has 512 MB of unified RAM is a very distinct advantage for this genre in particular.  The other genre that requires a ton of RAM is MMOs, which is why I suspect we won't see a serious MMO endeavor on consoles until next generation.



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