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D-FENS said:
Aiddon said:

FFT, Matsuno's plots always gave them an edge (though he makes just about every game writer on the face of the earth look like an amateur). FE only actually got interesting narratives at FE4 (never played 3, so SHUT UP) and even then the execution was basic. Plus FE's perma-death system I always found to be more annoying than interesting

Wow, you're serious about the plot/story for FFT?  I consider that one of the game's low points.  It so bloated and incomprehensible, with some silly plot "twist" after every other story battle.  The two FEs I've played didn't have great narrative, but they served the purpose of moving the game forward, as opposed to FFT, which often just left me going, huh, whut?

FEs perma death is beyond annoying.  I will give you that.  I quit the Gamecube version for several months due to a single battle (I think it was on a bridge).  I wouldn't have even finished it except for a stretch of boredom one week a while later.

Yes, and I don't say that lightly. The richly realized world of Ivalice was fantastic to explore with the parallel storylines of the tense, post-war political situation as well as the more sinister, fanstastical one the hero was going through. Ramza and Delita also give two diametrically opposed figures that are heavyweights in characterization. Matsuno makes about every other game narrative (except for stuff by Masato Kato) look like juvenile garbage when compared to FFT. Though on reflection, a game's purpose isn't primarily narrative so of course most game narratives are throwaways.