daroamer said:
That's like saying I need to be able to dunk a basketball to enjoy NBA 2k11. The purpose of a game is have fun, if you can't create an experience that is *capable* of being fun for the majority of people then it's a poorly designed game. |
If you have no idea how to throw a punch then a true 1:1 motion controlled fighting simulation game probably isn't the best purchase for you to make. What I find surprising is that so many reviewers have struggled with it. Everyone at some point in their lives, probably when they were at school or in their teens, has had a punch up or two. Everyone knows how to box, because everyone at some point in their lives - unless they've been living in a Nunnery or Monastery lol - has seen at least part of a boxing match.
But if you have no idea how to throw a punch in real life then you're not going to be any good at the game. Because it's a 1:1 fighting game. It's not rocket science.







