disolitude said:
I do wish a bigger company like microsoft or Valve got behind a product like this and gave it proper support. |
It's the publisher support/library that will ultimately make or break OnLive. And yes, for a service that has been up for about a year, 30 odd games is underwhelming to put it mildly.
If they aren't able to sell the service at a "premium" monthly fee like a successful MMORPG, then I'm not sure how a deal with a major ISP could be made to add the OnLive service as a premium feature customers would be willing to pay for.
What they need to be improving is their business relationships with major publishers to get more content available.
While it would be interesting to see Valve make an attempt at a cloud based platform service for Steam, given the investment for the infrastructure required to make it work, I would imagine Valve is perfectly content to stick with their current, highly successful "bring your own hardware" model.
The biggest thing going for OnLive's service portal hardware is that it is quite a bargain considering that $99 buys you a controller ($40-50), a full access pass (the equivalent of a license) and the hardware interface. Good deal, minimal investment for those simply curious about the service, but that library... far too limited currently.







