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darthdevidem01 said:

Your whole reasoning against the battle system goes against its fundamental point....fast pace.

There's no point in continuing this conversation because its like arguing against someone who went into a COD game wanting a VAT's Fallout 3 type combat system.....of course you won't get the latter....its not the aim of the game's combat system, never was. (Its been 9 years since the last turn based FF game....main series)

If I wanted ultra-fast-paced battles, I woldn't play a Final Fantasy game, I'd play something like TWEWY.

I like how you try to justify your convictions by comparing a shift in focus of one franchise to 2 games in different genres to each other.

The challenge in the previous installments came from holding your nerve. Working out not necessarily what attack to use, but when to use it, how long to put off healing, is it necessary to go the whole hog with Firaga or stick with Fira to conserve MP. While that's part of the reason that *spoiler: my favourite installment misses out on the no. 1 spot*, I certainly find it more of a direct challenge than tweaking the AI settings. I feel like I'm doing more, and no matter how competent any AI is, or the number of options it gives me to arrange it, it just can't replace letting me take control myself, or the sense of empowerment I get from doing so.

There is no point in continuing this conversation, so why did you? Notice how I had ended the conversation in the previous post by finishing with a compliment to another element of the game in question, and then went on to reply to another point of discussion. You didn't need to keep on after that, and neither do I, so...

@CrossX - I'm still confused about the whole Tekken X Street Fighter thing. What's the difference between them?