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darthdevidem01 said:

QTe's...what QTE's?

I don't think you understand the point of this games battle system.....first of all its not really meant to be a turn based game.

Here the main focus of the battles is progression...getting the stagger bar full....being in the correct paradigms for that purpose.....then being in the correct paradigms to destroy the enemy while its in the stagger...later on if  even one wrong paradigm switch was made I lost the battle.

This FF more than any other focussed on teamwork the most....only complimentary combinations of paradigms gave you the best effect in order to get to the stagger mode.....finding out what those complimentary combinations were for different enemies was the fun of the battle system. 

The best thing was each role was important......and when you get the correct combination figured out and stagger the enemy its immensely satisfying.

The battle system didn't forego player interaction....not when you need to choose the correct paradigm's at a whim in the game and figure out an optimal strategy even for regular enemies which can easily kill you (while in past FF's many times simply "attacking" would do the job.....now thats boring to me after playing FF13)

The game just didn't focus on micromanagement because the pace of the battles wouldn't allow you to do that. There was no time to switch characters and select their moves.

You talk about the game trys to get me to take time over decisions then about how there is no time to select moves for more than one character. I'm sorry, but that just isn't how a good combat system works. I want to judge for myself when it's a good time for my tank-character to defend my healer while he heals my mage, while getting my thief to grab the new armour. I don't need to go over all those shifting AI and Staggering when I'd rather just work out which character can do what sort of attack best. It has the FF8 problem of making me forget about the individual characters during the combat.

Voice acting was okay.