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zarx said:


This does not suprise me. Back on the Commodore and Amiga their were little restrictions and to be honest gaming flourished. Every programmer wanted to develope a game. This lead to massive over saturation which movedthe whole industry to the brink of extinction.

Atari was one of the biggest problems having allowed way to many games. So since then all the console manufacturers have put quality control limits on software. It used to be anybody who knew how to program could make a game. All these people made games without needing to worry about publishers, so many independants created software. Untill Nintendo , Sega , Atari and later Sony and Microsoft stopped allowing just any software on their systems.

Today IOS has a big advantage as they have re-created the enviroment games flourished in. Any programmer can now make a game, they don't need a big publisher they don't need a million dollars. They can download programs like Game Salad and in weeks have a game in the App store.There is very little quality control present and anybody can do it.

This means that every programmer out their can now make an IOS game. Since Apple restricts use of Flash on its devices it encourages Flash developers to create content for IOS instead. Not to mention flash developers who used to offer their games free of charge can now make a little money back.

I'm really not shocked at all. Also remember that the majority of these IOS games won't sell nearly as many copies as even some of the worst selling console games. Also at such a cheap price point its easy to see why so many consumers purchase IOS games.



-JC7

"In God We Trust - In Games We Play " - Joel Reimer