Grey Acumen said:
It was a solid game, but it was way too short and i dunno about everyone else, but i had almost ZERO challenge on ANYTHING outside of a single floor in the Temple of the Ocean King. Making notes on your map felt tedious, since EVERY SINGLE NOTE you needed to make was spelled out to you in such obvious detail it was impossible to miss. The controls were better than I expected, but hardly perfect (could I PLEASE be able to throw my boomerang without having my feet super glued to the floor?) The innovative features were nice ideas, such as using the mic to blow out candles and closing the DS that one time, but they were used so absolutely rarely that it felt gimmicky. Maybe I've just gotten too used to the Zelda universe and how to recognize the puzzles, but this game just felt entirely dumbed down. I did enjoy the one scene from the first time you get on the ghost ship, but that came out totally obvious as well. Link to the Past's Blind anyone? |
Have to agree with you on Zelda: PH being dissapointing. Lack of difficulty, most dungeons looking incredibly similar, and the billion trips into the temple of the ocean king make it difficult to motivate myself to play it at the moment. Along with Blind, beams coming out of your sword are another throwback to LttP and i'm pretty sure there are others also.
Final Fantasy XII was another let down for myself. So many load times, a poor lead character, and an uninspired story which even the developers admitted to being below par. I'm hoping that their best people had already moved onto FFXIII whilst this was in development.
Note, these games aren't rubbish, they're just not up to the standards set by these franchises in the past.
Baked to perfection.







