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alfredofroylan said:

Well I have watched more videos and even the iwaggle review and even if I haven't play this things there're some aspects that I didn't like much.

* Graphics: The general aesthetics of the game are quite ugly. Sure I suppose they tried to emulate the underground world of ..... some guys fighting ..... Fight Club, yes anyway the color palette is poor, the lighting is terrible, some of the textures are just a mess,  the backgrounds are plain and boring and the characters (and I'm sorry for what I'm going to say) look like some generic homeless men, even the tattooed dudes look bad.

* Fighting: Maybe is just me but I like fighting games when they're fun and fast, with flashy screen, huge combos, powers and all the good stuff. Now I think this games tried to emulate real fights and that the problem, real fights are not only slow and boring but also they're the most disgusting thing created by mankind (yes I saw The Fight Club) It give me the impression that they're trying to reach the same audience that enjoy cr*p like "Bum Fights" or the trauma series with this game.

* Dany Trejo: Dear God What have you done to poor Dany!!!! He's awesome in Machete now he looks like a poor imitation of Rocky's trainer Mickey.

* Price: So  need 2 wands and the game, that's almost $200 bucks!!!!. It's a quite expensive deal honestly I'd prefer to get games like Vanquish, Ghost of Sparta, Enslaved and others instead.

That's the problem, though.  You're basing your views of the game on videos.  I actually own the game.

Graphics:  I will admit that liking the visuals of the game is completely opinion based, so no one is really wrong here.  I personally don't mind it.  It just seems different from all the other games I have.  I will also admit that I wish some of the characters were a little more varied.  After a few fights, it will seem like your fighting someone from before, only slightly altered.

Fighting:  Here's where watching vids will seriously get you into trouble.  The problem is that most vids that are out now only show of some of the early fights.  Which have slower enemies, so the fights seem slower.  But turst me, after going through a few of the enemies you will get to faster ones, and you will get your ass beat.  This is where the "RPG" element of the game kicks in (which I really love).  You have to train your character to increase his stats, just like in real life.  This allows you to be more accurate, as well as have more speed and power behind your punches.

In terms of your character's actions, they are truly 1:1, or as close as you're going to get to it.  This isn't some busted game like Fighters Uncaged, where if you do a move you have a 50/50 shot it actually registering.  Whatever you do with your arms, your character does.  The only problem you may have is the correct lighting for head tracking.  I only got it working once, but damn was it fun for the few hours it worked.  My character ducked and swayed just like I was doing.  Having said that, you have to remember you're controlling a digital character in his own world.  In other words, you may be able to swing your arm all the way through a punch, but would it be realistic for the fighter to be able to pass through your oponent's body, just so he could follow your arm perfectly?  Of course not.  Not only would that look glitchy, but your punches wouldn't seem very effective at all.  Which is why I wonder what IGN, and other reviewers who complained about poor tracking, would prefer.  The game to have hit detection, or look glitchy as hell.  And really, it's like expecting a character to walk through a locked steel door, just because your holding the analog stick towards it.

Dany Trejo:  Man, there's nothing wrong with him in the tutorials.  I actually enjoyed him being there.  Kinda fit the whole feel of the game.

Price:  Actually, it's closer to $150, not $200, since $50 plus $50 plus $40 = $140.  Of course, that's kinda ridiculous to even include the controllers.  I mean it's not like I can only use them with The Fight.  I already had two way before I bought The Fight, anyway.  Besides, are you going to say every kinect game actually costs $200?  Or every normal game costs $110?  Didn't think so.

Real Flaws:  The only ones I really see for this game are not having a locked position from your opponent (though I've gotten used to moving the character), not having your fighter slightly transparent, and the repetitive look of your opponents.  I have read that they are releasing a patch for The Fight, soon.  I would imagine they will at least make the locked position and transparency an option, though I doubt they will do anything to fix the characters looks.

In conclusion, I'd give this game a 70-75.  It gives you a good work out, and is fun to play and watch others play.  When and if they release a patch to fix some of the issues I stated above, I would say it would be an easy 80-85.