In the interest of space, and because I'd feel silly doing them 1 at a time this far in, 5 ata time!
50. Kirby's Pinball Land (GB) Sure this is largely a nostalgia pick because it was the first game I was able to call my own, but it was still a great game. A pinball game with Kirby and bosses is a formula for both fun and frustration. In addition there are minigames (like playing soccer against a goalie) within the pinball levels which often proved often be the best part. It was possible to spend hours with the simplicity of the game without figuring out how to beat the bosses or how to launch yourself back to the third level after falling through the center. Add in a high score contest with your friends and the replayability is through the roof. 49. Pokemon Diamond (DS) Not the strongest entry from the Pokemon franchise, but no Ruby/Sapphire either. This game takes the standard pokemon format and adds, SURPRISE! (okay, not really) more Pokemon. The story added to the Pokemon mythos, even if it did not seem to leave anything further to discover. This game ushered in a step forward for the series with the addition of the global trade station. No longer did you need to hound all your friends to trade you the starters you need (still waiting to be able to battle random people online). The addition of location specific evolutions was also a wonderful new surprise. Finally the PokeRadar minigame makes looking for "shiny" Pokemon less of a crapshoot and lets you aim for specific ones while building your collection. It was a welcome change to see some new ways of building your collection. 48. Arkanoid (Amiga) As far as breakout games go it is very difficult to top this one. The level layouts (including a space invaders level), variety of powerups, different bricks, background designs, and music are all top notch. The final level is a bit of an anticlimatic boss battle, but it throws in a way for you to die besides losing your ball. The random enemies spawned from the top of each level can lead to annoying changes of direction as they roam around the stage, adding some extra difficulty to the already increasing ball speed. The formula is tried and true but I've yet to find another breakout game which I've found to perfect as many of them elements. 47. Strikers 1945 II (Arcade) This game wasted a bunch of quarters, but that's pretty much what arcade games are designed to do. It's a very good vertically scrolling bullet hell game based in world war 2, except the enemy has giant mechs after you get past their normal defenses. The "flying pancake" alone makes the game that much better. It isn't the hardest bullet hell out there by any means, but because I've never gotten to play any others with an arcade stick it makes its way onto my list ahead of games like Touhou. The length is nice, and with the ability to continue you get a chance to see the game through if you really want to so that's a bonus. 46. Tetris (Everything) The simplistic addictiveness of this game is pretty much unmatched, who would have guessed such a simple premise could kill so much productivity. The depth of strategy for such a game is also a bit surprising, even if you can't account for everything. How many games can you say helped you through the boredom of classes?
Primarily an RPG player but have interest in any game that will make me think.







