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Ludology:

"While nowadays most artists generally go for full body interfaces and giant screens, Julian built a fascinating, tiny little world in a box that is a pleasure to play with. Game art doesn´t get any bigger than this."


Destructoid

".. my curiosity never settled as I moved my figure from room to room. I had a very real, almost God-like influence on the tiny world in my hand .."


IGN Entertainment:

".. if Nintendo is truly looking for new interactivity, levelHead fits the gaming giant's bill."


Networked Performance:

"Pattern recognition has already been used in several other projects, but this is a new way of using it, and a new way of thinking of the technology."


Gizmodo:

"levelHead is an Interactive BlockBusting Videogame."


Ubergizmo:

"Looks like this could be the 21st century Rubik's Cube for kids worldwide, or they could look at it and think it too hard, preferring instead mind-numbing shooters like Halo 3."


We Make Money Not Art:

"The installation [..] is totally engrossing and nerve-challenging."

 

 

http://selectparks.net/~julian/levelhead/