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twesterm said:
leatherhat said:
twesterm said:
leatherhat said:
Munkeh111 said:
leatherhat said:

Trophies that make you do something that is counter intuitive. Like killing a boss without hitting its weak spot or something like that. 

I like those, they are more interesting than collection ones

Basically; anything which realistically requires me to follow a guide, which just kills the pacing of the game. Collection achievements can be forgiven if they tell you where they are roughly (like in AC II), and online ACHIEVEMENTS (I am less bothered by online trophies) as I cannot get them unless I pay extra


That might have been a bad example. I'm thinking TF2, where you have to ubercharge a scout as a medic and get 3 kills. NO ONE WOULD EVER WASTE AN UBER ON A SCOUT. Do get this achievement you basically have to say "fuck it, I don't want to win."


See, even that one is interesting because it forces you to play different ways.  In cases like that, it's not about winning, it's about actually having fun.

The rest of the team will probably very happy with your decision to be an achievement hound as they continue to run against a wall of sentries unubered and some invincible scout tries to bat down a heavy


And?

Some people like to be good teammates. You are apparently not one of them.



ǝןdɯıs ʇı dǝǝʞ oʇ ǝʞıן ı ʍouʞ noʎ 

Ask me about being an elitist jerk

Time for hype