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radishhead said:

In mafia games that I play on other sites, there are clues when the mafia kills - the clues are based on the killer's avatar and signature. They're generally quite hard to work out, and it'll put a bit more thinking into mafia. Would it be worth trying to implement that for a game to see how it goes?

I prefer the clues to be how the killed player interacted with player x or y. Who had an advantage in killing him? Was the person killed's reasoning threathening someone in particular? etc...



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