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PDF said:
SaviorX said:
  • Dead Rising 2 - over 1 million in sales...and still did not meet Capcom expectations. 100 man dev team
  • Darksiders - 1.46 million...took 3 years and 100 man dev team.
  • Lost Planet 2 - .99 million...barely sold more than half of what it was supposed to with a 3 year dev time.
  • Splinter Cell - Both on the 360 are over a million...but it had a 4 year dev time, mid-development revamp, and 4 delays. I won't laugh though. Alan Wake took 5 years and managed only half the sales.
  • Supreme Commander 2 - mainly a PC game...but still it couldn't even hit 200k?



Where are you finding these numbers for how big the dev teams are?

I agree the Capcom games did not meet expectations they had after the success of their 1st games but we have two different meanings of bombed.  Most studios are happy with 1 million in sales.  After all Darksiders will have a sequel.  Games that bomb dont have sequels.


The official websites of the development teams list how many employees are there. Quick Google search.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."