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Storytelling?

Most of the greatest games can have their entire premise summarized in 3 sentences. Often times the best-sellers have that same amount of lines in terms of dialogue.

Story-telling in videogames is overstated and given way too much importance. You have the dreams of failed movie buffs being thrown inside games to legitimize the medium being on the same level as film or something. As a result, things usually end up terrible.

Immersion is usually directly proportional to dialogue - the more talk, the more you want to walk. In most modern games, the story-telling is just pretentious and never actually gets a  point across. To begin with, a game should never be built for the sole fact of explaining a story. A game should be made with the play in mind with the story incorporated afterwards.

The story in Metroid Other M ruined its sales. The novelistic approach of Alan Wake turned people away. The story of Enslaved was not long enough nor engaging enough to attract more buyers even with ads.

3 minutes. 3 minutes is all you should need to get that point across with minor details of even SHORTER length to flesh it out more as you progress. Cutscenes should only be long at the very end... rarely would someone quit at that point.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."