In cases where the game is more entertainment with the focus on story. Then Storytelling can be really important. Even if the story is bad the pacing and draw of the next scene can keep players playing. FF7 had a good pace and a bad story. In FPS, Platformers, GTA, Creed... the story is a non factor. The story is only a glue that leads players on a series of activities. It's the fun of the activities that makes the game. However if you just drop people into the game with little instruction then.... oh hell there's Minecraft that's currently at over a million users and half a million sales.
Here it is simple terms
Software Entertainment requires masterful Story telling even if the story sucks.
Software Games require good game play even if there is no story at all.
The catch is that a Software Game can dip into the market of Software Entertainment with a story and try to increase the sales.
Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.







