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Troll_Monster said:
While the Idea is cool, it would only really work for light gun shooters and not FPS, the reason I say this is that FPS need more freedom of camera so you can look around and shoot people that could be behind you, but like I said it would be good for light gun shooters since your camera is already limited in it's movements.

 Just curious have you played MP3 or MoH:H2?  Those games have already proven that this control scheme can work brilliantly in an FPS.  The sensitivity settings have been the biggest complaints and can easily be left variable for the player to decide on since it seems like different people want different settings.  

 



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