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A203D said:

Depends all on the gamer imo. FF7 came at a different time, where the graphics and the easy/ accessible gameplay allowed played to adapt to the style (which was consequently a lot of fun). imo the reason other FF titles have not acheived the same success is because of the more complex and more difficult gameplay systems, FF8 and FF12 support this imo.

however clearly story is not that important these days, case in point Enslaved, which appears to have been a disaster unfortunatly. and GTA games, while have very good storys and good characters i dont think are played for the story. i think they're mainly played for the cars, and the action, sandbox style freedom etc.

i like games with interesting stories, but imo thats not what sells these days. to an extent games like MGS1 and FF7 changed that, but the legacy of those particular franchises has dwindled imo and while games like Alan Wake, Heavy Rain or Enslaved do tell complelling stories, they're not selling millions unfortunatly.

So, then another question here is whether story is best to be the driving point for a game, or is it something that merely adds value to games, that can help?  If it is the later, then would the things best be served by just doing enough of a story to make the game work?  How much is gained by a game, if you hire a-level actors to read the lines and spend a ton of money to have Anthony Hopkins do hours of dialog in a game?  I remember how Zero Punctuation guy complained how Liam Neason (sp) only did a brief bit of dialog in Fallout 3.  Would the game been better served if he did a LOT more dialog?