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disolitude said:
Solid_Snake4RD said:
 


it get your point

 

but it isn't always that you just put 2d into 2 frames and start working

they have to consider what all can be carried onto the 3d version

 

and i think the 360 version is 640p(i don't know the exact thing) but they can't just double the frames as at

Thats the thing... Unless 3D is being implemented since the start of the development, all devs can do is double the 2D frame to make it 3D. Call of Duty black ops is not optimized in 3d on the PC, and is doubling the 2D frame to become 3D...so why would the PS3 version be the only one where the engine was optimized since early development?

thats what i am asking you how do you know they didn't do the thing from the start

 

Makes no sense... Also, if the engine was 3D optimized, 360 version would see a performance boost as well.

performance boost for what

 

what if even after the optimization,they weren't able to get where they wanted to

According to the DF article, 360 version runs at 1040x608 or something like that in 2D...but in 3D it runs at 720p overall...which is 1280x360 *2 per eye. This is why frame rate drops for 3D on the 360 compared to 2D...its running in higher resolution in 3D vs 2D.

agree

PS3 version runs 960x544 in 2D...but in 3D no one can tell at what res it runs as the scaling happens before image is displayed on the TV. My guess is that it also is running at 1280x360 X2 which is then scaled to 1280x1440 frame.

this is where i am not agreeing

in 360 the resolution in 3D takes a hit cause of the data limitation and the video is showed you

but the PS3 can have the same resolution as it can carry that much data plus the video i showd you

So the PS3 takes a bigger performance hit in 3D because it is optimized for 960x544 vs 1040x608 in 2D and is forced to display 1280x720 in 3D. Its simple logic an math really.

yeah the 360 versin is better in 2d

but has to take a hit in 3d

but why does ps3 have to take a hit as they should be able to carry 3D at the same 2D resolution