| amp316 said: I think that it's here to stay since those types of games have their fans, but less games with a million cutscenes will be made. At first it was the new, cool thing and everyone wanted to have an excessive amount of cutscenes in their games. It was kind of like when a synthesized keyboard was utilized in every song in the 80's. They're still used, but not as much. |
Cinematics are there to stay. As much as the games that are very light on them are going to stay too.
There's a crowd for both types of appraoch. And there are even some developers who incorporate the cinematic element to the gameplay itself. Take God of War for example. Sure there are cut-scenes that you just sit through and watch, but most of them have you press buttons at the right time to make sure you're not idle and actually take some part in the action. That kind of approach will surely evolve, as has been given a glimpse by the likes of Heavy Rain. In which you don't only have to press buttons, but are also given a choice that will affect the outcome, instead of having only a single possible path to "button" through.
This appraoch is still very young and I can see it becoming better and better over time. Making the cinematics of the games become much more interactive, becoming an entire part of the gameplay experience, instead of "idle eye candy moments".







