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Reasonable said:
snfr said:

Well, I expected this somehow. WaW also looked inferior on the PS3, on the other hand MW and MW2 looked equal on both consoles. So I think Treyarch is the problem here...

I still haven't received my copy btw., although I preordered it..., pretty weird.


I have it and agree.  Treyarch do seem less profficient in PS3 coding than IW, which is clearly the issue here.  What has always puzzled me is that surely their start point for both WaW and Black Ops was the engine from CoD4, which IW had cleary put a lot of effort into optimizing well for both 360/PS3?  If so, how the heck do they always manage to then somehow "weaken" the PS3 version?

I've only had time to play 30 minutes so far, which has been good so far, but just like WaW there is the sense the game code just isn't quite as polished as CoD4.

Like Activision care with the sales its seeing though.  Whatever happened to craftmanship pride?

Yeah it also seems weird to me that they can't reach the same quality as IW. As I see it Treyarch has simply more problems in coding for PS3, and IW doesn't seem to help them getting rid of their problems. One reason could be that the competition between those two is too big so IW doesn't want to help, or Activision simply forces IW to finish their own game in time, so that they don't have enough time to help. Right now I think that Activision doesn't really care about this, they only/mostly care about sales.

Anyway, more than half of IW left and I'm curious now what MW3 will look like on PS3.



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