By using this site, you agree to our Privacy Policy and our Terms of Use. Close
iBlah said:
Squilliam said:

If you make a cinematic game you get cinematic rules to go along with it.

1. and what exactly are "cinematic rules"?? It can be as close to a movie as it gets but its still a game and you have to play it, in order to play it you have to go along with "gaming mechanical rules". and even movies are usually far off from reality

Given the fact that the cutscenes are as long as a typical movie you can't skirt the basics of cinema.

2. you do realise that a movie is usually around 60-90 minutes, and video games are 6-8 hours long on average, if you count the cutscene time then majority of the games are "cinematic" , hell, MGS will be a freaking TV show.

If your audience cannot suspend disbelief due to how the story is portrayed then it is a bad movie.

true, but what if the VAST MAJORITY do believe its a good movie while a handful few don't??

Uncharted 2 only gets away with this because it is only compared against other terrible stories in other cinematic games.

3. in which case, name me a few good "cinematic games" that have good (and realistic) stories



1. Things like continuity. You need continuity between gameplay and cutscenes. Uncharted 2 breaks this continuity. The story in cutscenes follows a different ruleset to the way to game is played.

2. Not many games have an hour and a half of full motion video.

3. There aren't really any good examples. Uncharted 2 is the best basketball player in the special olympics so within a field of diminished capacity it is the best but nowhere near the level overall of professional basketballers.



Tease.