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Scoobes said:
freebs2 said:

UC2 was a good game but it's very far form perfect I whould give it an 8.5, maybe a 9 counting the multiplayer.... the prodution standards are on top level but I don't understand why the gameplay is considered so good....the platfrom parts are almost "on-rails", there is no air control or timing involved. (except maybe a couple of exceptions)

The action parts felt to me like a poor version of Gears Of War, with a lower variety of enemies and weapons, less precise controls and worse level design (in GeOW, when the games get more difficult it generally means more  and stronger enemies, in UC2 it usually mean less covers, not to mention that in UC2, when you arrive in a new area, often you die the 1st time because you don't know where enemies are coming from, that's something that never happens on GeOW).

It sounds like you're approaching the gameplay of Uncharted 2 with the same mindset as Gears which is probably why you were struggling. Gears is heavily focused on cover and shoot gunplay and hence the mechanics are streamlined for that purpose.

With Uncharted 2, you have to remember gunplay is only 40% of the game. It's also 40% platforming and 20% stealth. When you approach an area for the first time you have to be far more tactical and the platforming also offers an extra layer to the action. When all elements are incorporated together the level design is actually superb and you'll have far more fun. Also, you not knowing where enemies are suggests the AI is good, which is a plus.

I noted that, in the begginning of the game, the way you approach the enemy, has indeed a great impact on the action, but I had the feeling that this kind action is gradually abandoned proceding throgh the game, rendering the shooting-action more linear and restrictive, (in fact I think that, in gameplay terms the first part of the game is the best)...but that may be just a problem of mine.

However my problem wasn't caused by IA, infact afer the first try I knew where they were coming off...

@Cgi-quality

About my issue with enemies coming out, I believe it may be mainly a problem of mine, maybe because, as Scoobes here says, I approched the battle with the wrong mindset...but I'm not the only one, two friends of mine who have played the game before me, had similar problems excpecially in specific parts of the game like when drake is chased by the tank.