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CGI-Quality said:
Metallicube said

Well, really, look at almost any big game for the consoles, and they fit the description, besides maybe the sports games and a few more niche titles here and there. Games like Uncharted, Heavy Rain, God of War, Assassin's Creed, Dead Rising, RE5, the list goes on and on. Most big games these days (at least in the single player modes) adhere to that formula of taking more control away from the play and in the hand of the developer, through things like cutscenes, dialouge, tutorials, linear gameplay, etc.

And yes, the WRPGs tend be very open world and non linear, which is one reason they are one of the few types of games I play on my 360, like Fallout 3 and Oblivion.

Nintendo is falling for this bad habit themselves lately, look at things like Other M and Mario Galaxy, which are somewhat limiting to what a player can do compared to their older games. But at the same time, they are pioneering the revival of 2D sidescrollers, which I love because they are just pure fast reaction gameplay. They largely represent gaming as it was, before games tried to be movies.

The games, and types of games, you are talking about haven't hurt the gaming expereicne, at all. And Nintendo is "falling" for something? It's called expansion. Games can't always be what they were. Games like Other: M, Uncharted, Heavenly Sword, Assassin's Creed etc.....all have plenty of game play, while stringing together cutscenes to accent story.

This method become more typical during the 32-bit era, an era with arguably more innovation and change than any other. To write these games off as "bad experiences" just means that maybe you haven't progressed with the times. I understand if it's not your cup of tea, but these types of games are loved by many others, and as long as they continue to entertain, I think they should continue. And it's not like there aren't plenty of traditional games on all 3 consoles as is, such as LBP, NSMBWii, and Shadow Complex.

There's something for everyone, and it should stay that way.

And that bold statement encapsulates perfectly what is currently wrong with the games industry. "Well, these cinema games are the types of games we are going to make, and if you don't like it, tough. Get with the times." It is this attitude that is leaving more and more gamers behind, because many gamers do not WANT their games to be like movies, and why the industry is declining all the time. They don't want less control, they want MORE control. The fact that this furthering of cinematics in gaming is viewed as "progress" is puzzling to me. If anything, I view this trait as a step back, because it usually means the gameplay mehchanics are dumbed down as a result and the game becomes more limiting to make way for the extra horsepower, while the controls get more complex.

I'm not saying these types of games should not exist, just that they will not be the dominant type of game (rightfully so), and they are not the types of games for ME, and I am not alone in this complaint. This is shown by the decline of the industry, the huge decline in sales of the PS3 from the PS2, and the success of things like the Wii, World of Warcraft, online multiplayer in Halo/Call of Duty, Farmville, smaller Iphone games, and Minecraft. All of these types of games reject the cinema style linear games, and not coincidentally, are all major hits.