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Metallicube said:

Well, really, look at almost any big game for the consoles, and they fit the description, besides maybe the sports games and a few more niche titles here and there. Games like Uncharted, Heavy Rain, God of War, Assassin's Creed, Dead Rising, RE5, the list goes on and on. Most big games these days (at least in the single player modes) adhere to that formula of taking more control away from the play and in the hand of the developer, through things like cutscenes, dialouge, tutorials, linear gameplay, etc.

And yes, the WRPGs tend be very open world and non linear, which is one reason they are one of the few types of games I play on my 360, like Fallout 3 and Oblivion.

Nintendo is falling for this bad habit themselves lately, look at things like Other M and Mario Galaxy, which are somewhat limiting to what a player can do compared to their older games. But at the same time, they are pioneering the revival of 2D sidescrollers, which I love because they are just pure fast reaction gameplay. They largely represent gaming as it was, before games tried to be movies.


You got to love when someone makes a post which literally takes all the exact words you wanted to say, so you dont have to...

I HEART you Metallicube!