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chocoloco said:
Metallicube said:
chocoloco said:

I'm scared of change. Come on people can any one here really agree on what the hollywoodation of games actually means.    I'm loving this Gen so if you think hollywoodization means making games like the 360 and PS3 than I love it!

Well I can't speak for everyone here but to ME at least, it means games developers putting further emphasis on narrative, cinematics, cutscenes, graphics, dialouge, etc, and (usually) making the actual GAMEPLAY mechanics and freedom of choice within the game suffer as a result.

So what you're generally left with is an epic game story and graphic wise, with overly complex control schemes, but when boiled down to its gameplay essence, it is highly linear, simplified, and limited. I find more and more games falling victim to this trend. To put simply, you are taking in the experience imposed upon you by the developer, rather than creating your own experience, which IMO is what a game SHOULD be about.

I like your definition, but what popular games do you consider as an example?

Don't forget open world games and wrpgs are not like your description at all, plus Nentendo doesn't make games like this at all in my experience.

Well, really, look at almost any big game for the consoles, and they fit the description, besides maybe the sports games and a few more niche titles here and there. Games like Uncharted, Heavy Rain, God of War, Assassin's Creed, Dead Rising, RE5, the list goes on and on. Most big games these days (at least in the single player modes) adhere to that formula of taking more control away from the play and in the hand of the developer, through things like cutscenes, dialouge, tutorials, linear gameplay, etc.

And yes, the WRPGs tend be very open world and non linear, which is one reason they are one of the few types of games I play on my 360, like Fallout 3 and Oblivion.

Nintendo is falling for this bad habit themselves lately, look at things like Other M and Mario Galaxy, which are somewhat limiting to what a player can do compared to their older games. But at the same time, they are pioneering the revival of 2D sidescrollers, which I love because they are just pure fast reaction gameplay. They largely represent gaming as it was, before games tried to be movies.