Rainbird said:
But the only thing making Left 4 Dead compelling as a coop game is that the numbers have been upped. There are so many zombies that one player cannot handle them, so what do you do? Add more players with the same abilities. Yes, you need more players to survive, but if you reduced the amount of zombies, then one player could play L4D by himself. In Guardian of Light, the puzzles are redesigned in singleplayer, because they can't otherwise be solved with only one player. I'm not trying to belittle L4D, but Guardian of Light is a different beast, and requires you to use your characters in different ways. It's just a different kind of coop, and I like it much better than the "up the numbers"-model we see in L4D, RE5 and so on. |
I was thinking more about the scenarios where one player gets pinned down or roped etc and can not get up without being saved by a teammate - forcing you to stay close and work together. The lone wolf approach simply will get you killed no matter how good you are because you can not prevent getting into situations where a teammate needs to save you.







