From Joystiq:
The game's weakness lies not in conception, but in execution. Here's how every level works, every time:
- Ken cracks his knuckles and says something that a professional wrestler might say.
- You take control and turn a corner or two.
- If you've made it to level two, you notice a building and think to yourself, "Have I been here before?"
- You mash your way through dozens of punks.
- Occasionally, you get to fight a really tall or a really fat guy who, in an interesting change of pace, actually seems genuinely interested in fighting back.
- Repeat steps 4 and, possibly, 5.
- You find the boss and begin to fight him. In a wholly frustrating role reversal, the boss becomes the chip and you become the beans.
- The boss then hands you your nethers anywhere between 2 and 1,124 times. To say that the boss battles are cheap is an insult to dollar stores the world over.
- At the end of the lengthy boss fight, you forget which button B is and fail a quick time action that has nothing to do with the skills you used to defeat the boss.
- You resist the urge to chuck your controller across the room.
- You finally defeat the boss.
- As a reward, you're treated to a cut scene that may or may not make your eyes go crossed.
That's pretty much it. For 20 hours.
Score: 2/5
Kenshiro has been defeated...

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Haha, I experienced steps 9 & 10 in the demo. When the boss' health was low, you had to do three sets of these quick time events. I failed the first one, because I didn't know that was going to happen. I got frustrated since I had to continue enduring the clunkiness and boredom of the combat, but I eventually defeated him. Then, I deleted the demo. The boss fight was annoying, and so were the controls. I didn't bother to play the other level.









