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Damnyouall said:

Apparently this isn't common knowledge, so a new thread is in order.

Hardware Latency:

Playstation Move: 22 milliseconds
Wii Remote: 50 milliseconds
Kinect: 100-150 milliseconds (the cam runs at 30hz=30fps, this alone translates to a minimum of ~100ms lag)

This is the speed at which the hardware reacts; no amount of software tweaking can improve it. Add to this the unavoidable delay caused by the software side: For modern console games, the additional software lag appears to be between 55 and 130ms. Some bad offenders such as GTA IV have even more, around 180ms.

Lowest Possible Total Lag:

Playstation Move: 78 milliseconds
Wii Remote: 105 milliseconds
Kinect: 175 milliseconds

Average Total Lag:
Playstation Move: 115 milliseconds
Wii Remote: 143 milliseconds
Kinect: 218 milliseconds

This is why the lag in Kinect games is much more noticable than for Wii and Move: http://www.eurogamer.net/videos/kinect-latency-tests

Where do you get the 100ms minimum for Kinect? 30fps camera = 33.33ms per frame, just like for move 60fps = 16.67ms per frame.

Was there some testing done that these number came from that you did not reference?

Without a source and with no logical math these numbers appear just made up in an attempt to justify a desired outcome.