Metallicube said:
Well I can't speak for everyone here but to ME at least, it means games developers putting further emphasis on narrative, cinematics, cutscenes, graphics, dialouge, etc, and (usually) making the actual GAMEPLAY mechanics and freedom of choice within the game suffer as a result. So what you're generally left with is an epic game story and graphic wise, with overly complex control schemes, but when boiled down to its gameplay essence, it is highly linear, simplified, and limited. I find more and more games falling victim to this trend. To put simply, you are taking in the experience imposed upon you by the developer, rather than creating your own experience, which IMO is what a game SHOULD be about. |
I like your definition, but what popular games do you consider as an example?
Don't forget open world games and wrpgs are not like your description at all, plus Nentendo doesn't make games like this at all in my experience.








