He forgot to say "fuck" somewhere in that interview! 
Nah seriously, good point Jaffe, I know exactly what he means. It's all about understand the vision of a team and what they want to do with a certain genre to reinvigorate it. Sometimes it works for the best, sometimes it doesn't. GoW is a good example that when a director believes in something and that his team can bring his vision to reality, you get extremely good results (and that R&D was worth it!).
Random game thought :
Why is Bionic Commando Rearmed 2 getting so much hate? We finally get a real game and they're not even satisfied... I'm starting to hate the gaming community so f****** much...







