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What I really don't get is why Microsoft made Kinect so much weaker than it could have been. Instead of making the depth-finding resolution 640x480 as originally planned (which could easily have captured finger movement), they made it 320x240 pixels. PS Eye can do up to 120 frames per second. Kinect's lag is larger than it needed to be because it's running at only 30fps. Instead of giving Kinect a CPU of its own (like the prototypes had), Microsoft chose to "outsource" everything to 360's CPU, thereby increasing the lag and reducing the system resources. I suppose all these design choices were cost saving measures, but they really didn't help Kinect's performance at all:
They made Kinect less precise than Move, and gave it more lag than both Wii and Move.



"Well certainly with the Xbox 360, we had some challenges at the launch. Once we identified that we took control of it. We wanted to do it right by our customers. Our customers are very important to us." -Larry "Major Nelson" Hryb (10/2013). Note: RRoD was fixed with the Jasper-revision 3 years after the launch of 360

"People don't pay attention to a lot of the details."-Yusuf Mehdi explaining why Xbone DRM scheme would succeed

"Fortunately we have a product for people who aren't able to get some form of connectivity; it's called Xbox 360,”-Don Mattrick

"The region locking of the 3DS wasn't done for profits on games"-MDMAlliance