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Apparently this isn't common knowledge, so a new thread is in order.

Hardware Latency:

Playstation Move: 22 milliseconds
Wii Remote: 50 milliseconds
Kinect: 100-150 milliseconds (the cam runs at 30hz=30fps, this alone translates to a minimum of ~100ms lag)

This is the speed at which the hardware reacts; no amount of software tweaking can improve it. Add to this the unavoidable delay caused by the software side: For modern console games, the additional software lag appears to be between 55 and 130ms. Some bad offenders such as GTA IV have even more, around 180ms.

Lowest Possible Total Lag:

Playstation Move: 78 milliseconds
Wii Remote: 105 milliseconds
Kinect: 175 milliseconds

Average Total Lag:
Playstation Move: 115 milliseconds
Wii Remote: 143 milliseconds
Kinect: 218 milliseconds

This is why the lag in Kinect games is much more noticable than for Wii and Move: http://www.eurogamer.net/videos/kinect-latency-tests



"Well certainly with the Xbox 360, we had some challenges at the launch. Once we identified that we took control of it. We wanted to do it right by our customers. Our customers are very important to us." -Larry "Major Nelson" Hryb (10/2013). Note: RRoD was fixed with the Jasper-revision 3 years after the launch of 360

"People don't pay attention to a lot of the details."-Yusuf Mehdi explaining why Xbone DRM scheme would succeed

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"The region locking of the 3DS wasn't done for profits on games"-MDMAlliance