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Mr.Metralha said:

Noob question:

the more resolution the camera is, the more precise it tracks the movements?

that's why Kinect is laggy, because it works at 320*240?

The lag is basically a sum of data acquisition, depth processing, data transfer, data interpretation, reaction of the display. In theory, there is no theoretical upper limit to the resolution (keeping lag the same). However, the component price, and the processing power taken away from the Xbox GPU processor, would make the price so forbiddingly high that no consumer would buy it.