By using this site, you agree to our Privacy Policy and our Terms of Use. Close
jarrod said:


The only reason Japan "didn't have a platform" in terms of home consoles is because they failed to support the one platform they really could've made some competitive success on: Wii.  

I would say the problem was from both sides

the wii as a ninty console had ninty games and were made to like a particular kind of games

wii wasn't an hd and wasn't seen as a success,they were hoping for PS3 but that was expensive

the ninty fanbase just doesn't acceot thid party games

the wii userbase wasn't the normal gamer crowd usual devs couldn't make games for them

Lower technology costs, weaker western support, biggest worldwide userbase... if Japanese devs had treated Wii like they did PS2 (100% support from day one) or at least like they did DS (shift over support after it's massive success) then they'd be in a whole lot better shape today.  Where they faltered was in going HD, supporting 360 upfront while planning to jump to PS3 later, then going to HD-multi when PS3 failed to sell as expected.

 

lower tech costs but the normal games would never sell on wii as wii sold to that kind of crowd

weaker western support,this was good but ninty's userbase like ninty games only and even japanese third party didn't support from the start

expected wii not to be a success as PS3 was on everybody's radar

i don't think DS should be compared to the console market which had totally different market and brand popularity

the 360 support was bad as 360 was actually going against japanese development with pushing western

they should have stuck with the wii and ps3

next gen and wii 2 and PS4 is what they need to support.