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theRepublic said:
Khuutra said:

I think attempting to figure out how balanced a setting like this would be is kind of pointless. The thing about power games is that balance is like small-scale planning in combat; neither survives first contact. This seems like effort was put into it, though, and relatively low-impact powers seem very nice. More balanced by nature than having a zillion killing roles.

I'm going to disagree with your first point.  I think it is important for mods to think through power games more carefully than other games.  Thinking through all scenarios and balancing roles accordingly is the only thing that can create big, themed, balanced games.  That and some experience.

I agree with the relatively low-impact powers though.  Makes thinks easier to balance and makes the game less swingy.

Do you hold, then, that good balance can survive the chaos that is real game playing?