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AussieGecko said:
akuseru said:


Maybe I got crazy ass standards, but with an expanded userbase of around 30 million and 11 million Halo 3's already sold, I don't see this as impressive at all, and at least not MASSIVE for X360's flagship title. I'm way more impressed with Halo 3's numbers, which have actually outperformed Halo: Reach the last two weeks with 1/3 of the userbase.

IMO, Reach is underperforming, or at least not showing major growth as a series. I mean, 30 million more X360s (and 11 million Halo 3 owners/fans) are only resulting in 450.000 more copies sold? Doesn't sound MASSIVE to me.. Not at all actually..

Reach really isnt underperforming. Halo 3 was the first halo of the console. Halo Reach is the 4th or 3rd shooter. Thus it is doing quite impressively to be this much ahead.

Userbase has nothing to do with it. 11 million or something Halo3 games were sold (of offline sales only). If Reach does anywhere near that. It will be doing impressive. Because that is around the audience of Halo 3, well the selling to the audience.

I'm not saying the numbers aren't impressing, because obviously they are. No explanation needed.. I'm only saying I don't think they are "OMG TEH MASSIVE!!" compared to Halo 3 sales, which is the game he keeps comparing it to. I also don't think they're MASSIVE enough to keep telling us the same thing in every weekly sales thread... It's 450.000-500.000 copies we're talking about, and Halo 3 even outperformed Reach, although only by small amounts, the last 2 weeks.

Isn't a part of a "sequel" though to also expand the userbase? Yes, the base have expanded a little, but in my book, not by a MASSIVE amount, like he keeps saying.. I thought userbase had loads to do with it? More potential costumers to buy your game, why even sell consoles and expand the userbase if it has nothing to do with game sales? If not, why even market a sequel heavily (not saying Reach had massive marketing)? "Most" Halo 3 players and first day buyers "know" Reach is releasing anyways. Marketing is about informing consumers, and especially NEW consumers. The ones who bought X360 AFTER Halo 3.

So what you're saying is that a game selling 5 million copies with a userbase of 30 million is just as impressive as a game that is selling 5 million copies with a userbase of 10 million (numbers have nothing to do with Halo 3 or Reach, just a random example)? Userbase has nothing to do with expectations nor game sales at all right? Oh well... It's just me then... Thing is, Reach is the 4th Halo game on the 360 (3rd shooter like you said) so there should be MORE fans of the series to buy the game AT RELEASE (and they have, but not by a MASSIVE amount). Of course, END numbers of Reach might show it as a MASSIVE success compared to Halo 3. You know, GROWTH is a big part of any product. EXPANDING userbase, and I do believe MS is interested in EXPANDING their Halo userbase BY A LOT.

Also, according to someone, the post under me, NPD shows that VGC is overtracking Reach and undertracking Halo 3, making the numbers even LESS MASSIVE (compared to Halo 3) if true.