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your mother said:
kber81 said:
windbane said:

Kojima, if you by some freak accident read this...please disregard...


TRUE.


No, I agree with the original statement by bdbdbd, at least on the radio part: The button I used by far the most in MGS was the triangle button - those radio conversations started getting longer and longer while I'd patiently wait. Frankly if there was no way to skip the dialogue I would've trashed the game.

I mean, how many times did I have to hear that the metal gear suit was being moved from here to there, when I really just wanted to play?

Far Cry handled the same inane dialogue in a much more transparent way - and you didn't even need to hit any button the skip the dialogue, simply because there wasn't the need. You would hear the radio dialogue while you were playing the game, which integrates the plot with the gameplay and you could get on with your stealthing or fragging., which was the main reason I bought the game in the first place.

But this is an opinion of mine, and I'm sure judging by your comments bdbdbd's post I'm sure you would disagree.

@Kojima, if you do happen to read this, please integrate your radio dialogue with the gameplay, instead of having it on an interface with two renderings of characters in boxes that cover 1/10 of the screen, cuz it adds nothing to the gameplay but interrupt the game flow, and could be done in much better, more compelling and non-invasive fashion.


I could handle that, even those it's been a tradition since Metal Gear 1 (on the NES).  Just keep the awesome cutscenes and dialogue.  I love the dialogue.  I'm not bothered with not being able to play.  It's part of the experience, just like playing an RPG.  People complained about the camera in MGS3 even though it was the same camera as all the other games, so maybe he will make some changes.  I've really enjoyed every Metal Gear game the way they are, though.