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heruamon said:
Reasonable said:
Hephaestos said:
Reasonable said:

The only reviews I've read that seemed to grumble where those comparing the length time and variety of setup to Wii/Move, which are both undeniably quicker.

Obviously in some cases room layout will cause problems and that's the only other area I've seen grumbling in - when coffee tables that are in the way have to be moved, etc.

Clearly, with Kinect, there's going to be more variety of experience in calibration due to the nature of the device, so I think this is only natural and nothing to jump on.

A lot of rooms will need stuff moved to see your whole body at that distance from a TV, so that will be picked up on.


I don't even see how this can be taken against kinnect... did people think they could play kinnect games from their bed? that would be beyond ridiculous, so off course stuff like tables hiding your feet will need to be moved out of the way .

lol - no, hopefully not.  But I'm just the messanger answering the original query.

Kinect does have (relatively short though it is) the longest calibration process and it is the most sensitive to room layout.  In a review which isn't just about the product but normally by extension somewhat comparative to similar products (Move / Wii) that's going to get called out to some extent.

Some sites are just chosing to see it as more of an issue than others.

So I think it is fair to be called out, just not over-emphazised as some have done.  After all, not having to move your coffee table vs having to move it is a difference and for the customer one that might make a difference - which is what reviews are all about.

I always assume there will be some idiots cursing somewhere struggling to get something like Wii, Move or Kinect working, and you'll hear about it too.  So long as it remains in proportion then it's fine.  Personally, setting up Kinect doesn't seem too bad to me and reasonable (pardon the pun) for the hardware itself.

I had a bitch of a time, calibrating Move, when I tried it at Best Buy when it launched.  I was trying to play the riding chair-fighting game, and I got pretty frustrated, and just decided to play table tennis instead, which was a pretty cool game.

I'm sure plenty of people had some issues with Move - I know from my own experience it can get pretty unhappy with too much sunlight in the room.  And that's kind of the point.  All the motion control devices can be both tricky to use/calibrate in certain circumstances and - although this is perhaps a seperate point - interferred with easily.

I can't understand why some people are like - I had no problem what are you talking about!  - as if being in the fortunate majority somehow invalidates any mention of those having issues, or the act of mentioning the issues is some kind of fanboy attack.

People will have had trouble with Wii, Move and Kinect... and Kinect, by it's nature, is the most space critical in terms of it's needs.  That's just a fact.  Anyone with any understanding of the devices technically could understand that before Kinect launched.  It's not an attack and it's why, going back to the OP, that calibration issues are being raised for the device in some reviews.

Personally, if I read a technical review for any of the motion control input devices I'd find it at fault if it didn't at least touch on the liklyhood of calibration and use issues and what might cause them such as lighting conditions for the Move or space for Kinect.



Try to be reasonable... its easier than you think...