CGI-Quality said:
Reasonable said:
CGI-Quality said:
Reasonable said:
CGI-Quality said:
KylieDog said:
If they were going to delete them they could have at least changed the game to not leave gaping plot holes because of them being cut.
|
Those scenes added virtually nothing to the story. And there weren't any "gaping" plot holes, just a few here and there that could have benefited from the Chronicles DLC, mainly regarding Shelby.
|
I really like Heavy Rain, but I gotta disagree with you there. If Heavy Rain was a movie, and it pulled a bait and switch on Ethan the way the game did, it would be savaged by the critics. The game deliberately piles on a lot of evidence Ethan may be the killer, then simply disregards it without any explanation at all.
I personally thought this - together with Madison's character being terribly setup - were the weakest aspects to the title. Once you got past the initial red herrings about Ethan it all started to click together nicely. But having him black out, etc. and then simply ignore it... that's a major plot hole in a psychological thriller for sure.
|
Madison was terrible, from a character design, totally agree. Knew nothing of her and she ran around, often, like a chicken with her head cut off. The Taxidermist scene was the start of explanation, but hardly enough.
I mostly disagree on Ethan though, but agree that the blackouts were left untouched, though I wouldn't call it "gaping". I wouldn't because it almost seemed too obvious that he wasn't the killer. I knew all along he wasn't, especially when the previews tried to pin it on him.
This is why The Chronicles were so necessary, they were going to explain it. Move stopped that from progressing, unfortunately.
|
I have to admit though Madison's "inspiration" was very nice.
Gaping probably was strong - but I'd say it remains a significant plot hole. For me it's what seperates the critical classics (using films as an analogy) live Seven (which clearly influenced HR a lot) to the good but with flaws.
TBH I kind of felt Ethan probably wasn't involved just becuase that would have taken some seriously clever explaining. But they chose to take the narrative path of casting his character in doubt, and that's why I think they needed to 'close the door' on that whole element.
|
Now I'm with you here on Ethan, I think Cage just felt like "screw it, we'll just give him some kind of backstory", without really any true development. This is why Jayden and Shelby works so well, they have a backstory and it's pretty consistent throughout (for the most part, in Shelby's case)
|
Agreed. Ethan is the most relatable character, once you get past the uneven start, but I felt Jayden and Shelby were handled very nicely from introduction to ending. I think for some reason QD seemed a bit stuck around wanting a love interest, having Ethan appear a suspect for a while and getting him/Madison connected... the whole element felt uneven.
Still, what a risk HR was in this age of MP and easy to absorb plotting. Got to admire that. And they did get a lot right overall.