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zgamer5 said:
libellule said:
zgamer5 said:

so core games which have kinect sections?

NAH !

Core games with motion gaming
FPS where u can throw ur grenade using ur hand (precision ? range ?)
FPS where u can move the camera using ur head (but if i look left then ... i cant see the screen anymore !)

well, the grenade looks functionnal but not really "needed" for classic core games

In a way, it confirms we dont "need" motion gaming for classic core games

true, ms are taking a risk by making core kinect games, they dont need core gamers buying kinect, the casual is enough, and with their add campaign things look god for know. i think core games should stay with a normal controller, motion control is a nice plus, but not when it doesnt require a controller, unless if the game is about being a goal keeper.

NAH II lol

Indeed, it is very important to seduce the core gaming TOO.

Because, the casual, they dont consider at first buying a 360 and they dont have a 360 (so it costs more to jump in). They may not even know kinect right now. It may change with kinect release and party games and marketing but it will take some time.
So the very early adopter (week1) are Xbox360 core gamers that want to try kinect (overhyped on internet since E3 2009) or core gamers with children or casual already having a 360.
Indeed, it is like the early adopters of the Wii : big Ninty fans that wanted to play the next Mario/Zelda, not that much casuals people looking for Wiifit.

So it is very important to have those early adopters buying new stuff and showing these news stuff to their family, friends, neighbour etc ....



Time to Work !