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CGI-Quality said:
Reasonable said:
CGI-Quality said:
KylieDog said:

If they were going to delete them they could have at least changed the game to not leave gaping plot holes because of them being cut.

Those scenes added virtually nothing to the story. And there weren't any "gaping" plot holes, just a few here and there that could have benefited from the Chronicles DLC, mainly regarding Shelby.

I really like Heavy Rain, but I gotta disagree with you there.  If Heavy Rain was a movie, and it pulled a bait and switch on Ethan the way the game did, it would be savaged by the critics.  The game deliberately piles on a lot of evidence Ethan may be the killer, then simply disregards it without any explanation at all.

I personally thought this - together with Madison's character being terribly setup - were the weakest aspects to the title.  Once you got past the initial red herrings about Ethan it all started to click together nicely.  But having him black out, etc. and then simply ignore it... that's a major plot hole in a psychological thriller for sure.

Madison was terrible, from a character design, totally agree. Knew nothing of her and she ran around, often, like a chicken with her head cut off. The Taxidermist scene was the start of explanation, but hardly enough.

I mostly disagree on Ethan though, but agree that the blackouts were left untouched, though I wouldn't call it "gaping". I wouldn't because it almost seemed too obvious that he wasn't the killer. I knew all along he wasn't, especially when the previews tried to pin it on him.

This is why The Chronicles were so necessary, they were going to explain it. Move stopped that from progressing, unfortunately.

I have to admit though Madison's "inspiration" was very nice.

Gaping probably was strong - but I'd say it remains a significant plot hole.  For me it's what seperates the critical classics (using films as an analogy) live Seven (which clearly influenced HR a lot) to the good but with flaws.

TBH I kind of felt Ethan probably wasn't involved just becuase that would have taken some seriously clever explaining.  But they chose to take the narrative path of casting his character in doubt, and that's why I think they needed to 'close the door' on that whole element.



Try to be reasonable... its easier than you think...