Smidlee said:
Leaning motion controls has been done on PC. It didn't take off though as PC FPS are so fast in multplayer leaning is not really needed. With a mouse you can turn in an instant. It was a cool feature at the beginning but after the novelty wears off I found it just isn't that useful. P.S Even though it's simple I still think the mouse is the most useful of all motion controls as you don't have to worry about stuff like keeping your hand steady. |
I know, I'm a PC gamer. I don't think the novelty wore off though - I think console FPS and faster paced MP made it less udeful or too hard to implement.
But... for SP in particular, but also tactical MP, it is really useful and far from a novelty. I want the ability to check round corners for guards instead of rushing around and blasting, I want the ability to keep in cover in a tactical FPS while periodically checking a side corridor.
And, just because it's so obvious (and I think has even been mentioned) I'm hoping that Kinect will bring it back for suitable titles.
It's definately not for all FPS though - but I do feel it's omission has narrowed the scope of a lot of titles and removed a useful tactic.
I also want to see Thief properly implemented (Thief 3 being not bad but running on an awful version of the Unreal engine but Thief 1 & 2 remaining the real benchmark for that kind of thing) and that title must have leaning. Also, leaning in the new Deus Ex would mean that - judging by the videos - we wouldn't have to endure a stange jump from FPS to TPS just to peek around a corner.
Try to be reasonable... its easier than you think...







