What kind of Kinect games are going to demand a lot of CPU power? I have yet to see anyone come up with how an FPS would work with Kinect. Kinect seems more suited for games where you don't have your character wander a world, so the CPU horsepower should be less than one would expect for the likes of Reach. If one were to say a RTS title, or a strategy game with pointing, then why would Kinect track more than a player's hands?







