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What kind of Kinect games are going to demand a lot of CPU power?  I have yet to see anyone come up with how an FPS would work with Kinect.  Kinect seems more suited for games where you don't have your character wander a world, so the CPU horsepower should be less than one would expect for the likes of Reach.  If one were to say a RTS title, or a strategy game with pointing, then why would Kinect track more than a player's hands?