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cory.ok said:
Baalzamon said:
cory.ok said:
kitler53 said:

hm....  hello?

err..okay, my post posted as a blank.  anyhoo, ...

i'd wager that the amount of processing needed will depend on the game; tracking one player or two, tracking just the head or the entire body, ect.   either way 5-9% is a decent chuck of space especially if you want a really big or detailed game.

for reference, do we have any solid numbers on the amount of processing that move uses?

10% is kinda a lot... lol

anyways for move:  they said it takes one fraction of one spu (the ps3 has six spu's), and for reference, they said that most games never come close to using all six spu's.  it also takes 2 mb of ram to run move, 0.004%

It has 8 spus...


"  Yoshida: When we were developing Move, we really wanted it to be the second standard controller for PlayStation 3. One requirement we had for ourselves and the hardware guys was that Move shouldn’t take many resources from the hardware — CPU or memory usage.

The Move team asked our studio members how much memory and CPU we were willing to give them, and the team said, zero memory and zero CPU. You might know that Move uses a fraction of one SPU out of the six SPUs (on the Cell processor) that games can use. Even with four Move controllers at the same time, the use will never exceed one SPU. Most games on the PlayStation 3 have never used all the SPUs.  "

It's because he is only referring to what games are actually able to use.  The ps3 has a total of 8 spus, but one is reserved as a backup in case one of the other 7 fails, and one is dedicated solely to the operating system, leaving a total of 6 that can be used for games.  As you see in the article, he never says 6 spus that the ps3 has, he says that games can use.



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