drkohler said:
huh? The image processing required basically yelled "use the shaders in the GPU" right from the start, and I think people know how to write shader programs on Nvidia GPUs. getting the Cell to talk with the SPUs and the GPU is a lot harder in all likelihood. |
Unlikely. Shader programming is significantly tougher than SPU programming and requires a lot of finese, especially when other programs are running sequentially or at the same time. Epic attests to the same thing as well I believe that it went something like this:
1: X86
2. PPC.
5. SPU
10. DX10 GPU
In terms of quantity of money needed to be thrown at each problem.
However this is a DX9 GPU which doesn't benefit from any of the
Tease.







